UnityEngine.UI.BaseMeshEffect.OnEnable C# (CSharp) Méthode

OnEnable() protected méthode

protected OnEnable ( ) : void
Résultat void
        protected override void OnEnable()
        {
            base.OnEnable();
            if (this.graphic != null)
            {
                this.graphic.SetVerticesDirty();
            }
        }