private PlayerController ( GameObject go, short playerControllerId ) : System | ||
go | GameObject | |
playerControllerId | short | |
Résultat | System |
internal PlayerController(GameObject go, short playerControllerId)
{
this.playerControllerId = -1;
this.gameObject = go;
this.unetView = go.GetComponent<NetworkIdentity>();
this.playerControllerId = playerControllerId;
}
PlayerController::PlayerController ( ) : System |