UnityEngine.Networking.PlayerController.ToString C# (CSharp) Méthode

ToString() public méthode

String representation of the player objects state.

public ToString ( ) : string
Résultat string
        public override string ToString()
        {
            return string.Format("ID={0} NetworkIdentity NetID={1} Player={2}", new object[] { this.playerControllerId, (this.unetView == null) ? "null" : this.unetView.netId.ToString(), (this.gameObject == null) ? "null" : this.gameObject.name });
        }