UnityEngine.Networking.NetworkSystem.AnimationMessage.Serialize C# (CSharp) Méthode

Serialize() public méthode

public Serialize ( NetworkWriter writer ) : void
writer UnityEngine.Networking.NetworkWriter
Résultat void
        public override void Serialize(NetworkWriter writer)
        {
            writer.Write(this.netId);
            writer.WritePackedUInt32((uint) this.stateHash);
            writer.Write(this.normalizedTime);
            if (this.parameters == null)
            {
                writer.WriteBytesAndSize(this.parameters, 0);
            }
            else
            {
                writer.WriteBytesAndSize(this.parameters, this.parameters.Length);
            }
        }
    }
AnimationMessage