UnityEngine.Networking.NetworkSystem.AnimationMessage.Deserialize C# (CSharp) Méthode

Deserialize() public méthode

public Deserialize ( NetworkReader reader ) : void
reader NetworkReader
Résultat void
        public override void Deserialize(NetworkReader reader)
        {
            this.netId = reader.ReadNetworkId();
            this.stateHash = (int) reader.ReadPackedUInt32();
            this.normalizedTime = reader.ReadSingle();
            this.parameters = reader.ReadBytesAndSize();
        }
AnimationMessage