UnityEngine.Networking.NetworkSystem.AddPlayerMessage.Serialize C# (CSharp) Méthode

Serialize() public méthode

public Serialize ( NetworkWriter writer ) : void
writer UnityEngine.Networking.NetworkWriter
Résultat void
        public override void Serialize(NetworkWriter writer)
        {
            writer.Write((ushort) this.playerControllerId);
            writer.WriteBytesAndSize(this.msgData, this.msgSize);
        }
    }
AddPlayerMessage