UnityEngine.Networking.NetworkSystem.AddPlayerMessage.Deserialize C# (CSharp) Méthode

Deserialize() public méthode

public Deserialize ( NetworkReader reader ) : void
reader NetworkReader
Résultat void
        public override void Deserialize(NetworkReader reader)
        {
            this.playerControllerId = (short) reader.ReadUInt16();
            this.msgData = reader.ReadBytesAndSize();
            if (this.msgData == null)
            {
                this.msgSize = 0;
            }
            else
            {
                this.msgSize = this.msgData.Length;
            }
        }
AddPlayerMessage