public Move ( Vector3 offset ) : void | ||
offset | Vector3 | The relative movement vector. |
Résultat | void |
public void Move(Vector3 offset)
{
INTERNAL_CALL_Move(this, ref offset);
}
void NavmeshMove() { m_NavAgent.Move(transform.forward * m_Speed * Time.deltaTime); Vector3 lookat = m_NavAgent.steeringTarget - transform.position; lookat.y = 0; if (lookat != Vector3.zero) { Quaternion to = Quaternion.LookRotation(lookat, Vector3.up); transform.rotation = Quaternion.RotateTowards(transform.rotation, to, 10); } }