UnityEditor.TerrainSplatContextMenus.EditSplatCheck C# (CSharp) Méthode

EditSplatCheck() private méthode

private EditSplatCheck ( MenuCommand item ) : bool
item MenuCommand
Résultat bool
        internal static bool EditSplatCheck(MenuCommand item)
        {
            Terrain context = (Terrain) item.context;
            return ((item.userData >= 0) && (item.userData < context.terrainData.splatPrototypes.Length));
        }