UnityEditor.SpriteUtilityWindow.SetupHandlesMatrix C# (CSharp) Méthode

SetupHandlesMatrix() protected méthode

protected SetupHandlesMatrix ( ) : void
Résultat void
        protected void SetupHandlesMatrix()
        {
            Vector3 pos = new Vector3(this.m_TextureRect.x, this.m_TextureRect.yMax, 0f);
            Vector3 s = new Vector3(this.m_Zoom, -this.m_Zoom, 1f);
            Handles.matrix = Matrix4x4.TRS(pos, Quaternion.identity, s);
        }