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UnityEditor
SpriteUtilityWindow
Log2
UnityEditor.SpriteUtilityWindow.Log2 C# (CSharp) Méthode
SpriteUtilityWindow Class Documentation
Afficher le fichier
Open project: randomize/VimConfig
Log2()
private
méthode
private
Log2
(
float
x
) :
float
x
float
Résultat
float
private float Log2(float x) { return (float) (Math.Log((double) x) / Math.Log(2.0)); }
SpriteUtilityWindow
DoAlphaZoomToolbarGUI
DoTextureGUI
DoTextureGUIExtras
DrawGizmos
DrawScreenspaceBackground
DrawTexture
DrawTexturespaceBackground
GetMinZoom
HandlePanning
HandleScrollbars
HandleZoom
InitStyles
Log2
OnResized
SetNewTexture
SetupHandlesMatrix