UnityEditor.RagdollBuilder.CalculateMassRecurse C# (CSharp) Méthode

CalculateMassRecurse() private méthode

private CalculateMassRecurse ( BoneInfo bone ) : void
bone BoneInfo
Résultat void
        private void CalculateMassRecurse(BoneInfo bone)
        {
            float mass = bone.anchor.GetComponent<Rigidbody>().mass;
            IEnumerator enumerator = bone.children.GetEnumerator();
            try
            {
                while (enumerator.MoveNext())
                {
                    BoneInfo current = (BoneInfo) enumerator.Current;
                    this.CalculateMassRecurse(current);
                    mass += current.summedMass;
                }
            }
            finally
            {
                IDisposable disposable = enumerator as IDisposable;
                if (disposable != null)
                {
                    disposable.Dispose();
                }
            }
            bone.summedMass = mass;
        }