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UnityEditor
PrefabUtility
IsComponentAddedToPrefabInstance
UnityEditor.PrefabUtility.IsComponentAddedToPrefabInstance C# (CSharp) Méthode
PrefabUtility Class Documentation
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Open project: CarlosHBC/UnityDecompiled
IsComponentAddedToPrefabInstance()
private
méthode
private
IsComponentAddedToPrefabInstance
(
Object
source
) :
bool
source
Object
Résultat
bool
public static extern bool IsComponentAddedToPrefabInstance(Object source); /// <summary>
PrefabUtility
ConnectGameObjectToPrefab
CreateEmptyPrefab
CreatePrefab
DisconnectPrefabInstance
FindPrefabRoot
FindRootGameObjectWithSameParentPrefab
FindValidUploadPrefabInstanceRoot
GetPrefabObject
GetPrefabParent
GetPrefabType
GetPropertyModifications
INTERNAL_CALL_InternalInstantiatePrefab
InstantiateAttachedAsset
InstantiatePrefab
InternalInstantiatePrefab
Internal_CallPrefabInstanceUpdated
IsComponentAddedToPrefabInstance
MergeAllPrefabInstances
ReconnectToLastPrefab
RecordPrefabInstancePropertyModifications
ReplacePrefab
ResetToPrefabState
RevertPrefabInstance
SetPropertyModifications