UnityEditor.MonoCrossCompile.CrossCompileAOTDirectoryParallel C# (CSharp) Méthode

CrossCompileAOTDirectoryParallel() public static méthode

public static CrossCompileAOTDirectoryParallel ( BuildTarget buildTarget, CrossCompileOptions crossCompileOptions, string sourceAssembliesFolder, string targetCrossCompiledASMFolder, string additionalOptions ) : bool
buildTarget BuildTarget
crossCompileOptions CrossCompileOptions
sourceAssembliesFolder string
targetCrossCompiledASMFolder string
additionalOptions string
Résultat bool
        public static bool CrossCompileAOTDirectoryParallel(BuildTarget buildTarget, CrossCompileOptions crossCompileOptions, string sourceAssembliesFolder, string targetCrossCompiledASMFolder, string additionalOptions)
        {
            return CrossCompileAOTDirectoryParallel(buildTarget, crossCompileOptions, sourceAssembliesFolder, targetCrossCompiledASMFolder, "", additionalOptions);
        }

Same methods

MonoCrossCompile::CrossCompileAOTDirectoryParallel ( string crossCompilerPath, BuildTarget buildTarget, CrossCompileOptions crossCompileOptions, string sourceAssembliesFolder, string targetCrossCompiledASMFolder, string additionalOptions ) : bool

Usage Example

Exemple #1
0
        public static bool CrossCompileAOTDirectoryParallel(BuildTarget buildTarget, CrossCompileOptions crossCompileOptions, string sourceAssembliesFolder, string targetCrossCompiledASMFolder, string pathExtension, string additionalOptions)
        {
            string text = BuildPipeline.GetBuildToolsDirectory(buildTarget);

            if (Application.platform == RuntimePlatform.OSXEditor)
            {
                text = Path.Combine(Path.Combine(text, pathExtension), "mono-xcompiler");
            }
            else
            {
                text = Path.Combine(Path.Combine(text, pathExtension), "mono-xcompiler.exe");
            }
            return(MonoCrossCompile.CrossCompileAOTDirectoryParallel(text, buildTarget, crossCompileOptions, sourceAssembliesFolder, targetCrossCompiledASMFolder, additionalOptions));
        }
All Usage Examples Of UnityEditor.MonoCrossCompile::CrossCompileAOTDirectoryParallel