UnityEditor.MonoCrossCompile.CrossCompileAOTDirectory C# (CSharp) Méthode

CrossCompileAOTDirectory() public static méthode

public static CrossCompileAOTDirectory ( BuildTarget buildTarget, CrossCompileOptions crossCompileOptions, string sourceAssembliesFolder, string targetCrossCompiledASMFolder, string additionalOptions ) : void
buildTarget BuildTarget
crossCompileOptions CrossCompileOptions
sourceAssembliesFolder string
targetCrossCompiledASMFolder string
additionalOptions string
Résultat void
        public static void CrossCompileAOTDirectory(BuildTarget buildTarget, CrossCompileOptions crossCompileOptions, string sourceAssembliesFolder, string targetCrossCompiledASMFolder, string additionalOptions)
        {
            CrossCompileAOTDirectory(buildTarget, crossCompileOptions, sourceAssembliesFolder, targetCrossCompiledASMFolder, "", additionalOptions);
        }

Same methods

MonoCrossCompile::CrossCompileAOTDirectory ( BuildTarget buildTarget, CrossCompileOptions crossCompileOptions, string sourceAssembliesFolder, string targetCrossCompiledASMFolder, string pathExtension, string additionalOptions ) : void

Usage Example

Exemple #1
0
 public static void CrossCompileAOTDirectory(BuildTarget buildTarget, CrossCompileOptions crossCompileOptions, string sourceAssembliesFolder, string targetCrossCompiledASMFolder, string additionalOptions)
 {
     MonoCrossCompile.CrossCompileAOTDirectory(buildTarget, crossCompileOptions, sourceAssembliesFolder, targetCrossCompiledASMFolder, string.Empty, additionalOptions);
 }