UnityEditor.MaterialEditor.ReflectionProbePicker.OnEnable C# (CSharp) Méthode

OnEnable() public méthode

public OnEnable ( ) : void
Résultat void
            public void OnEnable()
            {
                this.m_SelectedReflectionProbe = EditorUtility.InstanceIDToObject(SessionState.GetInt("PreviewReflectionProbe", 0)) as ReflectionProbe;
            }
MaterialEditor.ReflectionProbePicker