internal static void DrawTetrahedra(bool shouldRecalculateTetrahedra, Vector3 cameraPosition) { INTERNAL_CALL_DrawTetrahedra(shouldRecalculateTetrahedra, ref cameraPosition); }
private void DrawTetrahedra() { if ((Event.current.type == EventType.Repaint) && (SceneView.lastActiveSceneView != null)) { LightmapVisualization.DrawTetrahedra(this.m_ShouldRecalculateTetrahedra, SceneView.lastActiveSceneView.camera.transform.position); this.m_ShouldRecalculateTetrahedra = false; } }