UnityEditor.LightmapVisualization.DrawPointCloud C# (CSharp) Méthode

DrawPointCloud() static private méthode

static private DrawPointCloud ( Vector3 unselectedPositions, Vector3 selectedPositions, Color baseColor, Color selectedColor, float scale, Transform cloudTransform ) : void
unselectedPositions Vector3
selectedPositions Vector3
baseColor Color
selectedColor Color
scale float
cloudTransform UnityEngine.Transform
Résultat void
        internal static void DrawPointCloud(Vector3[] unselectedPositions, Vector3[] selectedPositions, Color baseColor, Color selectedColor, float scale, Transform cloudTransform)
        {
            INTERNAL_CALL_DrawPointCloud(unselectedPositions, selectedPositions, ref baseColor, ref selectedColor, scale, cloudTransform);
        }

Usage Example

Exemple #1
0
 public static void Draw(IEditablePoint points, Transform cloudTransform, List <int> selection, bool twoPassDrawing)
 {
     LightmapVisualization.DrawPointCloud(points.GetUnselectedPositions(), points.GetSelectedPositions(), points.GetDefaultColor(), points.GetSelectedColor(), points.GetPointScale(), cloudTransform);
 }