UnityEditor.FlattenHeightmap.OnWizardCreate C# (CSharp) Méthode

OnWizardCreate() private méthode

private OnWizardCreate ( ) : void
Résultat void
        private void OnWizardCreate()
        {
            Undo.RegisterCompleteObjectUndo(base.terrainData, "Flatten Heightmap");
            HeightmapFilters.Flatten(base.terrainData, this.height / base.terrainData.size.y);
        }