UnityEditor.EulerCurveRenderer.DrawCurve C# (CSharp) Méthode

DrawCurve() public méthode

public DrawCurve ( float minTime, float maxTime, Color color, Matrix4x4 transform, Color wrapColor ) : void
minTime float
maxTime float
color Color
transform UnityEngine.Matrix4x4
wrapColor Color
Résultat void
        public void DrawCurve(float minTime, float maxTime, Color color, Matrix4x4 transform, Color wrapColor)
        {
            this.renderer.DrawCurve(minTime, maxTime, color, transform, this.component, wrapColor);
        }