static private SortingLayerField ( |
||
label | ||
layerID | UnityEditor.SerializedProperty | |
style | ||
Résultat | void |
internal static void SortingLayerField(GUIContent label, SerializedProperty layerID, GUIStyle style)
{
Rect position = s_LastRect = GetControlRect(false, 16f, style, new GUILayoutOption[0]);
EditorGUI.SortingLayerField(position, label, layerID, style, EditorStyles.label);
}
EditorGUILayout::SortingLayerField ( |
public static void RenderSortingLayerFields(SerializedProperty sortingOrder, SerializedProperty sortingLayer) { var hasPrefabOverride = HasPrefabOverride(sortingLayer); EditorGUILayout.SortingLayerField(Styles.m_SortingLayerStyle, sortingLayer, hasPrefabOverride ? Styles.boldPopupStyle : EditorStyles.popup, hasPrefabOverride ? EditorStyles.boldLabel : EditorStyles.label); EditorGUILayout.PropertyField(sortingOrder, Styles.m_SortingOrderStyle); }