internal static void FinalizePlaymodeLayout()
{
if (EditorApplicationLayout.m_GameView != null)
{
if (EditorApplicationLayout.m_RootSplit != null)
{
WindowLayout.MaximizePresent(EditorApplicationLayout.m_GameView, EditorApplicationLayout.m_RootSplit);
}
EditorApplicationLayout.m_GameView.m_Parent.ClearStartView();
}
EditorApplicationLayout.Clear();
}