UnityEditor.CharacterControllerEditor.OnInspectorGUI C# (CSharp) Méthode

OnInspectorGUI() public méthode

public OnInspectorGUI ( ) : void
Résultat void
        public override void OnInspectorGUI()
        {
            base.serializedObject.Update();
            EditorGUILayout.PropertyField(this.m_SlopeLimit, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_StepOffset, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_SkinWidth, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_MinMoveDistance, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_Center, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_Radius, new GUILayoutOption[0]);
            EditorGUILayout.PropertyField(this.m_Height, new GUILayoutOption[0]);
            base.serializedObject.ApplyModifiedProperties();
        }