UnityEditor.CharacterControllerEditor.OnEnable C# (CSharp) Méthode

OnEnable() public méthode

public OnEnable ( ) : void
Résultat void
        public void OnEnable()
        {
            this.m_Height = base.serializedObject.FindProperty("m_Height");
            this.m_Radius = base.serializedObject.FindProperty("m_Radius");
            this.m_SlopeLimit = base.serializedObject.FindProperty("m_SlopeLimit");
            this.m_StepOffset = base.serializedObject.FindProperty("m_StepOffset");
            this.m_SkinWidth = base.serializedObject.FindProperty("m_SkinWidth");
            this.m_MinMoveDistance = base.serializedObject.FindProperty("m_MinMoveDistance");
            this.m_Center = base.serializedObject.FindProperty("m_Center");
            this.m_HandleControlID = -1;
        }