public static bool BuildAssetBundleExplicitAssetNames(UnityEngine.Object[] assets, string[] assetNames, string pathName, out uint crc, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform)
{
crc = 0U;
try
{
return(BuildPipeline.BuildAssetBundleInternal((UnityEngine.Object)null, assets, assetNames, pathName, assetBundleOptions, targetPlatform, out crc));
}
catch (Exception ex)
{
BuildPipeline.LogBuildExceptionAndExit("BuildPipeline.BuildAssetBundleExplicitAssetNames", ex);
return(false);
}
}