UnityEditor.BillboardAssetInspector.OnEnable C# (CSharp) Méthode

OnEnable() private méthode

private OnEnable ( ) : void
Résultat void
        private void OnEnable()
        {
            this.m_Width = base.serializedObject.FindProperty("width");
            this.m_Height = base.serializedObject.FindProperty("height");
            this.m_Bottom = base.serializedObject.FindProperty("bottom");
            this.m_ImageCount = base.serializedObject.FindProperty("imageTexCoords.Array.size");
            this.m_VertexCount = base.serializedObject.FindProperty("vertices.Array.size");
            this.m_IndexCount = base.serializedObject.FindProperty("indices.Array.size");
            this.m_Material = base.serializedObject.FindProperty("material");
        }