UnityEditor.BillboardAssetInspector.InitPreview C# (CSharp) Méthode

InitPreview() private méthode

private InitPreview ( ) : void
Résultat void
        private void InitPreview()
        {
            if (this.m_PreviewUtility == null)
            {
                this.m_PreviewUtility = new PreviewRenderUtility();
                this.m_ShadedMesh = new Mesh();
                this.m_ShadedMesh.hideFlags = HideFlags.HideAndDontSave;
                this.m_ShadedMesh.MarkDynamic();
                this.m_GeometryMesh = new Mesh();
                this.m_GeometryMesh.hideFlags = HideFlags.HideAndDontSave;
                this.m_GeometryMesh.MarkDynamic();
                this.m_ShadedMaterialProperties = new MaterialPropertyBlock();
                this.m_GeometryMaterial = EditorGUIUtility.GetBuiltinExtraResource(typeof(Material), "Default-Material.mat") as Material;
                this.m_WireframeMaterial = ModelInspector.CreateWireframeMaterial();
                EditorUtility.SetCameraAnimateMaterials(this.m_PreviewUtility.m_Camera, true);
            }
        }