UnityEditor.AudioClipInspector.OnEnable C# (CSharp) Méthode

OnEnable() public méthode

public OnEnable ( ) : void
Résultat void
        public void OnEnable()
        {
            m_bAutoPlay = EditorPrefs.GetBool("AutoPlayAudio", false);
            if (m_bAutoPlay)
            {
                m_bPlayFirst = true;
            }
        }