UnityEditor.Audio.AudioMixerGroupController.GetGUIDForVolume C# (CSharp) Méthode

GetGUIDForVolume() private méthode

private GetGUIDForVolume ( ) : GUID
Résultat UnityEditor.GUID
        public extern GUID GetGUIDForVolume();
        [MethodImpl(MethodImplOptions.InternalCall)]

Usage Example

 public void DoEffectGUI(int effectIndex, AudioMixerGroupController group, List<AudioMixerGroupController> allGroups, Dictionary<AudioMixerEffectController, AudioMixerGroupController> effectMap, ref int highlightEffectIndex)
 {
   Event current = Event.current;
   AudioMixerController controller = group.controller;
   AudioMixerEffectController effect1 = group.effects[effectIndex];
   MixerParameterDefinition[] effectParameters = MixerEffectDefinitions.GetEffectParameters(effect1.effectName);
   Rect effectRect = EditorGUILayout.BeginVertical();
   bool flag1 = effectRect.Contains(current.mousePosition);
   EventType typeForControl = current.GetTypeForControl(this.m_EffectDragging.dragControlID);
   if (typeForControl == EventType.MouseMove && flag1 && highlightEffectIndex != effectIndex)
   {
     highlightEffectIndex = effectIndex;
     AudioMixerUtility.RepaintAudioMixerAndInspectors();
   }
   Rect rect1 = GUILayoutUtility.GetRect(1f, 17f);
   Rect rect2 = new Rect(rect1.x + 6f, rect1.y + 5f, 6f, 6f);
   Rect position = new Rect((float) ((double) rect1.x + 8.0 + 6.0), rect1.y, (float) ((double) rect1.width - 8.0 - 6.0 - 14.0 - 5.0), rect1.height);
   Rect rect3 = new Rect(position.xMax, rect1.y, 14f, 14f);
   Rect rect4 = new Rect(rect1.x, rect1.y, (float) ((double) rect1.width - 14.0 - 5.0), rect1.height);
   bool flag2 = EditorPrefs.GetBool(AudioMixerGroupEditor.kPrefKeyForShowCpuUsage, false) && EditorUtility.audioProfilingEnabled;
   float num1 = !EditorGUIUtility.isProSkin ? 1f : 0.1f;
   Color color1 = new Color(num1, num1, num1, 0.2f);
   Color color2 = GUI.color;
   GUI.color = color1;
   GUI.DrawTexture(rect1, (Texture) EditorGUIUtility.whiteTexture);
   GUI.color = color2;
   Color effectColor = AudioMixerDrawUtils.GetEffectColor(effect1);
   EditorGUI.DrawRect(rect2, effectColor);
   GUI.Label(position, !flag2 ? effect1.effectName : effect1.effectName + string.Format(AudioMixerEffectView.Texts.cpuFormatString, (object) effect1.GetCPUUsage(controller)), EditorStyles.boldLabel);
   if (EditorGUI.ButtonMouseDown(rect3, EditorGUI.GUIContents.titleSettingsIcon, FocusType.Passive, EditorStyles.inspectorTitlebarText))
     AudioMixerEffectView.ShowEffectContextMenu(group, effect1, effectIndex, controller, rect3);
   if (current.type == EventType.ContextClick && rect1.Contains(current.mousePosition))
   {
     AudioMixerEffectView.ShowEffectContextMenu(group, effect1, effectIndex, controller, new Rect(current.mousePosition.x, rect1.y, 1f, rect1.height));
     current.Use();
   }
   if (typeForControl == EventType.Repaint)
     EditorGUIUtility.AddCursorRect(rect4, MouseCursor.ResizeVertical, this.m_EffectDragging.dragControlID);
   EditorGUI.BeginDisabledGroup(effect1.bypass || group.bypassEffects);
   EditorGUILayout.BeginVertical(EditorStyles.inspectorDefaultMargins, new GUILayoutOption[0]);
   if (effect1.IsAttenuation())
   {
     EditorGUILayout.BeginVertical();
     float valueForVolume = group.GetValueForVolume(controller, controller.TargetSnapshot);
     if (AudioMixerEffectGUI.Slider(AudioMixerEffectView.Texts.volume, ref valueForVolume, 1f, 1f, AudioMixerEffectView.Texts.dB, AudioMixerController.kMinVolume, AudioMixerController.GetMaxVolume(), controller, (AudioParameterPath) new AudioGroupParameterPath(group, group.GetGUIDForVolume())))
     {
       Undo.RecordObject((UnityEngine.Object) controller.TargetSnapshot, "Change Volume Fader");
       group.SetValueForVolume(controller, controller.TargetSnapshot, valueForVolume);
       AudioMixerUtility.RepaintAudioMixerAndInspectors();
     }
     float[] vuLevel = new float[9];
     float[] vuPeak = new float[9];
     int num2 = group.controller.GetGroupVUInfo(group.groupID, true, ref vuLevel, ref vuPeak);
     if (current.type == EventType.Layout)
     {
       this.m_LastNumChannels = num2;
     }
     else
     {
       if (num2 != this.m_LastNumChannels)
         HandleUtility.Repaint();
       num2 = this.m_LastNumChannels;
     }
     GUILayout.Space(4f);
     for (int index = 0; index < num2; ++index)
     {
       float num3 = 1f - AudioMixerController.VolumeToScreenMapping(Mathf.Clamp(vuLevel[index], AudioMixerController.kMinVolume, AudioMixerController.GetMaxVolume()), 1f, true);
       float peak = 1f - AudioMixerController.VolumeToScreenMapping(Mathf.Clamp(vuPeak[index], AudioMixerController.kMinVolume, AudioMixerController.GetMaxVolume()), 1f, true);
       EditorGUILayout.VUMeterHorizontal(num3, peak, new GUILayoutOption[1]
       {
         GUILayout.Height(10f)
       });
       if (!EditorApplication.isPlaying && (double) peak > 0.0)
         AudioMixerUtility.RepaintAudioMixerAndInspectors();
     }
     GUILayout.Space(4f);
     EditorGUILayout.EndVertical();
   }
   if (effect1.IsSend())
   {
     GUIContent buttonContent = !((UnityEngine.Object) effect1.sendTarget == (UnityEngine.Object) null) ? GUIContent.Temp(effect1.GetSendTargetDisplayString(effectMap)) : AudioMixerEffectView.Texts.none;
     Rect buttonRect;
     if (AudioMixerEffectGUI.PopupButton(AudioMixerEffectView.Texts.bus, buttonContent, EditorStyles.popup, out buttonRect))
       AudioMixerEffectView.ShowBusPopupMenu(effectIndex, group, allGroups, effectMap, effect1, buttonRect);
     if ((UnityEngine.Object) effect1.sendTarget != (UnityEngine.Object) null)
     {
       float valueForMixLevel = effect1.GetValueForMixLevel(controller, controller.TargetSnapshot);
       if (AudioMixerEffectGUI.Slider(AudioMixerEffectView.Texts.sendLevel, ref valueForMixLevel, 1f, 1f, AudioMixerEffectView.Texts.dB, AudioMixerController.kMinVolume, AudioMixerController.kMaxEffect, controller, (AudioParameterPath) new AudioEffectParameterPath(group, effect1, effect1.GetGUIDForMixLevel())))
       {
         Undo.RecordObject((UnityEngine.Object) controller.TargetSnapshot, "Change Send Level");
         effect1.SetValueForMixLevel(controller, controller.TargetSnapshot, valueForMixLevel);
         AudioMixerUtility.RepaintAudioMixerAndInspectors();
       }
     }
   }
   if (MixerEffectDefinitions.EffectCanBeSidechainTarget(effect1))
   {
     bool flag3 = false;
     using (List<AudioMixerGroupController>.Enumerator enumerator = allGroups.GetEnumerator())
     {
       while (enumerator.MoveNext())
       {
         foreach (AudioMixerEffectController effect2 in enumerator.Current.effects)
         {
           if (effect2.IsSend() && (UnityEngine.Object) effect2.sendTarget == (UnityEngine.Object) effect1)
           {
             flag3 = true;
             break;
           }
           if (flag3)
             break;
         }
         if (flag3)
           break;
       }
     }
     if (!flag3)
       GUILayout.Label(new GUIContent("No Send sources connected.", (Texture) EditorGUIUtility.warningIcon));
   }
   if (effect1.enableWetMix && !effect1.IsReceive() && (!effect1.IsDuckVolume() && !effect1.IsAttenuation()) && !effect1.IsSend())
   {
     float valueForMixLevel = effect1.GetValueForMixLevel(controller, controller.TargetSnapshot);
     if (AudioMixerEffectGUI.Slider(AudioMixerEffectView.Texts.wet, ref valueForMixLevel, 1f, 1f, AudioMixerEffectView.Texts.dB, AudioMixerController.kMinVolume, AudioMixerController.kMaxEffect, controller, (AudioParameterPath) new AudioEffectParameterPath(group, effect1, effect1.GetGUIDForMixLevel())))
     {
       Undo.RecordObject((UnityEngine.Object) controller.TargetSnapshot, "Change Mix Level");
       effect1.SetValueForMixLevel(controller, controller.TargetSnapshot, valueForMixLevel);
       AudioMixerUtility.RepaintAudioMixerAndInspectors();
     }
   }
   bool flag4 = true;
   if (this.m_CustomEffectGUIs.ContainsKey(effect1.effectName))
   {
     IAudioEffectPluginGUI customEffectGuI = this.m_CustomEffectGUIs[effect1.effectName];
     this.m_SharedPlugin.m_Controller = controller;
     this.m_SharedPlugin.m_Effect = effect1;
     this.m_SharedPlugin.m_ParamDefs = effectParameters;
     flag4 = customEffectGuI.OnGUI((IAudioEffectPlugin) this.m_SharedPlugin);
   }
   if (flag4)
   {
     foreach (MixerParameterDefinition parameterDefinition in effectParameters)
     {
       float valueForParameter = effect1.GetValueForParameter(controller, controller.TargetSnapshot, parameterDefinition.name);
       if (AudioMixerEffectGUI.Slider(GUIContent.Temp(parameterDefinition.name, parameterDefinition.description), ref valueForParameter, parameterDefinition.displayScale, parameterDefinition.displayExponent, parameterDefinition.units, parameterDefinition.minRange, parameterDefinition.maxRange, controller, (AudioParameterPath) new AudioEffectParameterPath(group, effect1, effect1.GetGUIDForParameter(parameterDefinition.name))))
       {
         Undo.RecordObject((UnityEngine.Object) controller.TargetSnapshot, "Change " + parameterDefinition.name);
         effect1.SetValueForParameter(controller, controller.TargetSnapshot, parameterDefinition.name, valueForParameter);
       }
     }
     if (effectParameters.Length > 0)
       GUILayout.Space(6f);
   }
   EditorGUI.EndDisabledGroup();
   this.m_EffectDragging.HandleDragElement(effectIndex, effectRect, rect4, group, allGroups);
   EditorGUILayout.EndVertical();
   EditorGUILayout.EndVertical();
   AudioMixerDrawUtils.DrawSplitter();
 }
All Usage Examples Of UnityEditor.Audio.AudioMixerGroupController::GetGUIDForVolume