public AudioMixerGroupController CreateNewGroup(string name, bool storeUndoState)
{
var group = new AudioMixerGroupController(this);
group.name = name;
group.PreallocateGUIDs();
var effect = new AudioMixerEffectController("Attenuation");
AddNewSubAsset(effect, storeUndoState);
effect.PreallocateGUIDs();
group.InsertEffect(effect, 0);
AddNewSubAsset(group, storeUndoState);
return(group);
}