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UHSampleGame
CoreObjects
Units
Unit
GetTile
UHSampleGame.CoreObjects.Units.Unit.GetTile C# (CSharp) Méthode
Unit Class Documentation
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Open project: holtkampw/UH-Sample-XNA-Project
GetTile()
private
méthode
private
GetTile
( ) :
Tile
Résultat
UHSampleGame.TileSystem.Tile
Tile GetTile() { return TileMap.GetTileFromPos(Position); }
Unit
Activate
CheckIfStuck
Deploy
Draw
Equals
GetPathLength
GetTile
IsActive
IsDeployed
IsNewTile
OnDied
PathToGoal
RotateToFace
RotateX
RotateY
RotateZ
SetCurrentTile
SetFocalPointAndVelocity
SetScale
TakeDamage
ToString
Unit
Update
UpdatePath
UpdatePositionAndRotation
UpdateScaleRotations
UpdateTargetPlayer
UpdateTransforms