public void Activate()
{
Status = UnitStatus.Active;
Health = HealthCapacity;
switch (Type)
{
case UnitType.SpeedBoat:
Damage = 50;
XPToGive = 2;
MoneyToGive = 5;
speed = 1.5f;
HealthCapacity = 100;
break;
case UnitType.SpeederBoat:
Damage = 100;
XPToGive = 3;
MoneyToGive = 10;
speed = 1;
HealthCapacity = 250;
break;
default:
Damage = 10;
XPToGive = 1;
break;
}
Health = HealthCapacity;
}