UHSampleGame.CoreObjects.Units.Unit.Activate C# (CSharp) Méthode

Activate() public méthode

public Activate ( ) : void
Résultat void
        public void Activate()
        {
            Status = UnitStatus.Active;
            Health = HealthCapacity;

            switch (Type)
            {
                case UnitType.SpeedBoat:
                    Damage = 50;
                    XPToGive = 2;
                    MoneyToGive = 5;
                    speed = 1.5f;
                    HealthCapacity = 100;
                    break;
                case UnitType.SpeederBoat:
                    Damage = 100;
                    XPToGive = 3;
                    MoneyToGive = 10;
                    speed = 1;
                    HealthCapacity = 250;
                    break;
                default:
                    Damage = 10;
                    XPToGive = 1;
                    break;
            }
            Health = HealthCapacity;
        }