public SplineNode(SplineNode o)
{
this.point = Vector3.zero;
this.rot = Quaternion.identity;
this.normal = Vector3.zero;
this.tangent = Vector3.zero;
this.point = o.point;
this.rot = o.rot;
this.normal = o.normal;
this.tangent = o.tangent;
this.time = o.time;
}