public UseGrapple ( |
||
player | ||
type | int | |
Résultat | void |
public virtual void UseGrapple(Player player, ref int type)
{
}
public static void UseGrapple(Player player, ref int type) { ModProjectile modProjectile = GetProjectile(type); if (modProjectile != null) { modProjectile.UseGrapple(player, ref type); } foreach (GlobalProjectile globalProjectile in globalProjectiles) { globalProjectile.UseGrapple(player, ref type); } }