public ModifyHitNPC ( Terraria.NPC target, int &damage, float &knockback, bool &crit, int &hitDirection ) : void | ||
target | Terraria.NPC | |
damage | int | |
knockback | float | |
crit | bool | |
hitDirection | int | |
Résultat | void |
public virtual void ModifyHitNPC(NPC target, ref int damage, ref float knockback, ref bool crit, ref int hitDirection)
{
}