public void LoadContent()
{
player = content.Load<Texture2D>("HeroSprite/Goku1");
idleAnimation = new Animation(player, 0.1f, true, 6);
int positionX = (Level.windowWidth / 2) - (idleAnimation.FrameWidth / 4);
int positionY = (Level.windowHeight / 2) - (idleAnimation.FrameHeight / 4) - 60;
playerPosition = new Vector2((float)positionX, (float)positionY);
spritePlayer.PlayAnimation(idleAnimation);
}