public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
{
//spriteBatch.Draw(player, playerPosition, null, Color.White, 0.0f, Vector2.Zero, 0.5f, SpriteEffects.None, 0.0f);
playerPosition = new Vector2(250, 225);
spritePlayer.Draw(gameTime, spriteBatch, playerPosition, SpriteEffects.None);
}