Steamworks.SteamGameServerInventory.GetAllItems C# (CSharp) Méthode

GetAllItems() public static méthode

INVENTORY ASYNC QUERY

Captures the entire state of the current user's Steam inventory.

You must call DestroyResult on this handle when you are done with it.

Returns false and sets *pResultHandle to zero if inventory is unavailable.

Note: calls to this function are subject to rate limits and may return

cached results if called too frequently. It is suggested that you call

this function only when you are about to display the user's full inventory,

or if you expect that the inventory may have changed.

public static GetAllItems ( SteamInventoryResult_t &pResultHandle ) : bool
pResultHandle SteamInventoryResult_t
Résultat bool
		public static bool GetAllItems(out SteamInventoryResult_t pResultHandle) {
			InteropHelp.TestIfAvailableGameServer();
			return NativeMethods.ISteamGameServerInventory_GetAllItems(out pResultHandle);
		}