SharpMath.Vector4D.operator C# (CSharp) Méthode

operator() public static méthode

public static operator ( ) : bool
Résultat bool
        public static bool operator !=( Vector4D _Op0, Vector4D _Op1 )
        {
            if ( (_Op0 as object) == null && (_Op1 as object) == null )
                return	false;
            if ( (_Op0 as object) == null && (_Op1 as object) != null )
                return	true;
            if ( (_Op0 as object) != null && (_Op1 as object) == null )
                return	true;

            return (_Op0.x - _Op1.x)*(_Op0.x - _Op1.x) + (_Op0.y - _Op1.y)*(_Op0.y - _Op1.y) + (_Op0.z - _Op1.z)*(_Op0.z - _Op1.z) + (_Op0.w - _Op1.w)*(_Op0.w - _Op1.w) > float.Epsilon;
        }

Same methods

Vector4D::operator ( ) : Vector4D
Vector4D::operator ( ) : float