Server.MovementPath.Path C# (CSharp) Méthode

Path() private static méthode

private static Path ( Server.Mobile from, IPoint3D p, Server.PathAlgorithms.PathAlgorithm alg, string name, int zOffset ) : void
from Server.Mobile
p IPoint3D
alg Server.PathAlgorithms.PathAlgorithm
name string
zOffset int
Résultat void
		private static void Path( Mobile from, IPoint3D p, PathAlgorithm alg, string name, int zOffset )
		{
			m_OverrideAlgorithm = alg;

			long start = DateTime.Now.Ticks;
			MovementPath path = new MovementPath( from, new Point3D( p ) );
			long end = DateTime.Now.Ticks;
			double len = Math.Round( (end-start) / 10000.0, 2 );

			if ( !path.Success )
			{
				from.SendMessage( "{0} path failed: {1}ms", name, len );
			}
			else
			{
				from.SendMessage( "{0} path success: {1}ms", name, len );

				int x = from.X;
				int y = from.Y;
				int z = from.Z;

				for ( int i = 0; i < path.Directions.Length; ++i )
				{
					Movement.Movement.Offset( path.Directions[i], ref x, ref y );

					new Items.RecallRune().MoveToWorld( new Point3D( x, y, z+zOffset ), from.Map );
				}
			}
		}