public MovementPath( Mobile m, Point3D goal )
{
Point3D start = m.Location;
Map map = m.Map;
m_Map = map;
m_Start = start;
m_Goal = goal;
if ( map == null || map == Map.Internal )
return;
if ( Utility.InRange( start, goal, 1 ) )
return;
try
{
PathAlgorithm alg = m_OverrideAlgorithm;
if ( alg == null )
{
alg = FastAStarAlgorithm.Instance;
//if ( !alg.CheckCondition( m, map, start, goal ) ) // SlowAstar is still broken
// alg = SlowAStarAlgorithm.Instance; // TODO: Fix SlowAstar
}
if ( alg != null && alg.CheckCondition( m, map, start, goal ) )
m_Directions = alg.Find( m, map, start, goal );
}
catch ( Exception e )
{
Console.WriteLine( "Warning: {0}: Pathing error from {1} to {2}", e.GetType().Name, start, goal );
}
}
}