Server.GameServerForm.InitializeComponent C# (CSharp) Méthode

InitializeComponent() private méthode

Required method for Designer support - do not modify the contents of this method with the code editor.
private InitializeComponent ( ) : void
Résultat void
        private void InitializeComponent()
        {
            this.txtLog = new System.Windows.Forms.TextBox();
            this.SuspendLayout();
            // 
            // txtLog
            // 
            this.txtLog.BackColor = System.Drawing.SystemColors.Window;
            this.txtLog.Location = new System.Drawing.Point(13, 12);
            this.txtLog.Multiline = true;
            this.txtLog.Name = "txtLog";
            this.txtLog.ReadOnly = true;
            this.txtLog.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
            this.txtLog.Size = new System.Drawing.Size(267, 242);
            this.txtLog.TabIndex = 0;
            this.txtLog.TextChanged += new System.EventHandler(this.txtLog_TextChanged);
            // 
            // SGSserverForm
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.ClientSize = new System.Drawing.Size(292, 266);
            this.Controls.Add(this.txtLog);
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
            this.MaximizeBox = false;
            this.Name = "SGSserverForm";
            this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Hide;
            this.Text = "SGSserverUDP";
            this.Load += new System.EventHandler(this.Form1_Load);
            this.ResumeLayout(false);
            this.PerformLayout();

        }