public void Serialize( GenericWriter writer )
{
writer.Write( (int) m_SpawnedObjects.Count );
for ( int i = 0; i < m_SpawnedObjects.Count; i++ )
{
ISpawnable spawn = m_SpawnedObjects[i];
int serial = spawn.Serial;
writer.Write( (int) serial );
}
writer.Write( (bool) m_Running );
if ( m_SpawnTimer != null )
{
writer.Write( true );
writer.WriteDeltaTime( (DateTime) m_NextSpawn );
}
else
{
writer.Write( false );
}
}