public static void UnicodeSpeech( NetState state, PacketReader pvSrc )
{
Mobile from = state.Mobile;
MessageType type = (MessageType)pvSrc.ReadByte();
int hue = pvSrc.ReadInt16();
pvSrc.ReadInt16(); // font
string lang = pvSrc.ReadString( 4 );
string text;
bool isEncoded = (type & MessageType.Encoded) != 0;
int[] keywords;
if ( isEncoded )
{
int value = pvSrc.ReadInt16();
int count = (value & 0xFFF0) >> 4;
int hold = value & 0xF;
if ( count < 0 || count > 50 )
return;
KeywordList keyList = m_KeywordList;
for ( int i = 0; i < count; ++i )
{
int speechID;
if ( (i & 1) == 0 )
{
hold <<= 8;
hold |= pvSrc.ReadByte();
speechID = hold;
hold = 0;
}
else
{
value = pvSrc.ReadInt16();
speechID = (value & 0xFFF0) >> 4;
hold = value & 0xF;
}
if ( !keyList.Contains( speechID ) )
keyList.Add( speechID );
}
text = pvSrc.ReadUTF8StringSafe();
keywords = keyList.ToArray();
}
else
{
text = pvSrc.ReadUnicodeStringSafe();
keywords = m_EmptyInts;
}
text = text.Trim();
if ( text.Length <= 0 || text.Length > 128 )
return;
type &= ~MessageType.Encoded;
if ( !Enum.IsDefined( typeof( MessageType ), type ) )
type = MessageType.Regular;
from.Language = lang;
from.DoSpeech( text, keywords, type, Utility.ClipDyedHue( hue ) );
}