private static void BountyEntryResponse( NetState ns, PacketReader pvSrc )
{
Mobile from = ns.Mobile;
if ( from == null )
return;
Mobile killer = World.FindMobile( (Serial)pvSrc.ReadInt32() );
byte typeid = pvSrc.ReadByte();
byte index = pvSrc.ReadByte();
bool cancel = pvSrc.ReadByte() == 0;
short responseLen = pvSrc.ReadInt16();
string resp = pvSrc.ReadString();
if ( killer != null && !cancel )
{
int bounty = Utility.ToInt32( resp );
if ( bounty > 5000 )
bounty = 5000;
bounty = from.BankBox.ConsumeUpTo( typeof( Gold ), bounty, true );
killer.Kills++;
if ( killer is PlayerMobile && bounty > 0 )
{
PlayerMobile kpm = (PlayerMobile)killer;
kpm.Bounty += bounty;
killer.SendAsciiMessage( "{0} has placed a bounty of {1}gp on your head!", from.Name, bounty );
if ( kpm.Bounty >= 5000 && kpm.Kills > 1 && kpm.BankBox.Items.Count > 0 && kpm.Karma <= (int)Noto.Dark )
{
killer.SayTo( killer, true, "A bounty hath been issued for thee, and thy worldly goods are hereby confiscated!" );
kpm.Bounty += EmptyAndGetGold( killer.BankBox.Items );
}
}
}
SendNext( from );
}