public void ShowSign( Mobile m )
{
if ( m_Owner != null )
{
if ( m_Owner.IsFriend( m ) && m.AccessLevel < AccessLevel.GameMaster )
{
m_Owner.RefreshDecay();
m.SendLocalizedMessage( 501293 ); // Welcome back to the house, friend!
}
m.SendGump( new HouseGump( m, m_Owner ) );
}
}