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Server
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PlayerMobile
OnDelete
Server.Mobiles.PlayerMobile.OnDelete C# (CSharp) Méthode
PlayerMobile Class Documentation
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Open project: Grimoric/RunUO.T2A
OnDelete()
public
méthode
public
OnDelete
( ) :
void
Résultat
void
public override void OnDelete() { InvalidateMyRunUO(); }
PlayerMobile
AddArmorRating
AddBuff
Animate
AntiMacroCheck
ApplyPoison
CanBeHarmful
CanSee
CheckBlock
CheckContentForTrade
CheckEquip
CheckKillDecay
CheckLightLevels
CheckNonlocalDrop
CheckShove
CheckTrade
CheckedAnimate
ComputeBaseLightLevels
ComputeMovementSpeed
CreateHair
Delta
DeltaEnemies
Deserialize
Disconnect
DisruptiveAction
EventSink_Connected
EventSink_Disconnected
FindItems_Callback
GetDirection4
GetFlag
GetLogoutDelay
GetOldPacketFlags
GetPacketFlags
Initialize
InternalChangeHair
InternalRestoreHair
InvalidateMyRunUO
IsHarmfulCriminal
Move
MoveToWorld
MovementThrottle_Callback
MutateSpeech
OnAccessLevelChanged
OnAfterDelete
OnBeforeDeath
OnDamage
OnDeath
OnDelete
OnDoubleClick
OnDroppedItemToWorld
OnFameChange
OnGenderChanged
OnGuildChange
OnGuildTitleChange
OnItemAdded
OnItemRemoved
OnKarmaChange
OnLocationChange
OnLogin
OnLogout
OnMoveOver
OnNetStateChanged
OnRaceChange
OnRawStatChange
OnSpeech
OnSubItemAdded
PlayerMobile
RecheckTownProtection
RemoveBuff
ResendBuffs
ResetKillTime
Resurrect
RevealingAction
RevertHair
SendToStaffMessage
Serialize
SetFlag
SetHairMods
SetLocation
SetMountBlock
ValidateEquipment
ValidateEquipment_Sandbox