Server.Mobiles.EvilMage.EvilMage C# (CSharp) Méthode

EvilMage() private méthode

private EvilMage ( ) : Server.Items
Résultat Server.Items
		public EvilMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) 
		{ 
			Name = NameList.RandomName( "evil mage" );
			Title = "the evil mage";
			Body = 124;

			SetStr( 81, 105 );
			SetDex( 91, 115 );
			SetInt( 96, 120 );

			SetHits( 49, 63 );

			SetDamage( 5, 10 );

			SetSkill( SkillName.EvalInt, 75.1, 100.0 );
			SetSkill( SkillName.Magery, 75.1, 100.0 );
			SetSkill( SkillName.MagicResist, 75.0, 97.5 );
			SetSkill( SkillName.Tactics, 65.0, 87.5 );
			SetSkill( SkillName.Wrestling, 20.2, 60.0 );

			Fame = 2500;
			Karma = -2500;

			VirtualArmor = 16;
			PackReg( 6 );
			PackItem( new Robe( Utility.RandomNeutralHue() ) ); // TODO: Proper hue
			PackItem( new Sandals() );
		}

Same methods

EvilMage::EvilMage ( Serial serial ) : Server.Items