public static void Initialize()
{
m_Facets = new Map[]{ Map.Felucca };
/* Static weather:
*
* Format:
* AddWeather( temperature, chanceOfPercipitation, chanceOfExtremeTemperature, <area ...> );
*/
// ice island
AddWeather( -15, 100, 5, new Rectangle2D( 3850, 160, 390, 320 ), new Rectangle2D( 3900, 480, 380, 180 ), new Rectangle2D( 4160, 660, 150, 110 ) );
// covetous entrance, around vesper and minoc
AddWeather( +15, 50, 5, new Rectangle2D( 2425, 725, 250, 250 ) );
// despise entrance, north of britain
AddWeather( +15, 50, 5, new Rectangle2D( 1245, 1045, 250, 250 ) );
/* Dynamic weather:
*
* Format:
* AddDynamicWeather( temperature, chanceOfPercipitation, chanceOfExtremeTemperature, moveSpeed, width, height, bounds );
*/
for ( int i = 0; i < 15; ++i )
AddDynamicWeather( +15, 100, 5, 8, 400, 400, new Rectangle2D( 0, 0, 5120, 4096 ) );
}