Server.Misc.Weather.AddDynamicWeather C# (CSharp) Méthode

AddDynamicWeather() public static méthode

public static AddDynamicWeather ( int temperature, int chanceOfPercipitation, int chanceOfExtremeTemperature, int moveSpeed, int width, int height, Server.Rectangle2D bounds ) : void
temperature int
chanceOfPercipitation int
chanceOfExtremeTemperature int
moveSpeed int
width int
height int
bounds Server.Rectangle2D
Résultat void
		public static void AddDynamicWeather( int temperature, int chanceOfPercipitation, int chanceOfExtremeTemperature, int moveSpeed, int width, int height, Rectangle2D bounds )
		{
			for ( int i = 0; i < m_Facets.Length; ++i )
			{
				Rectangle2D area = new Rectangle2D();
				bool isValid = false;

				for ( int j = 0; j < 10; ++j )
				{
					area = new Rectangle2D( bounds.X + Utility.Random( bounds.Width - width ), bounds.Y + Utility.Random( bounds.Height - height ), width, height );

					if ( !CheckWeatherConflict( m_Facets[i], null, area ) )
						isValid = true;

					if ( isValid )
						break;
				}

				if ( !isValid )
					continue;

				Weather w = new Weather( m_Facets[i], new Rectangle2D[]{ area }, temperature, chanceOfPercipitation, chanceOfExtremeTemperature, TimeSpan.FromSeconds( 30.0 ) );

				w.m_Bounds = bounds;
				w.m_MoveSpeed = moveSpeed;
			}
		}